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Old Apr 30, 2009, 10:11 AM // 10:11   #21
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Quote:
Originally Posted by Paul Dawg View Post
Huge critical strike chance
Dagger's Critical damage is very low.

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Endless energy inflow
Only positive point

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Originally Posted by Paul Dawg View Post
More damage (puh-leeze don't tell me wars have better e-attacks than sins)
+38 [Power [email protected]] every 3 seconds? I can't find any DIRECT assassin attack (not Offhand or Dual) with the same damage and recharge. And a chain is easily disrupted.


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Enchants that bring you up to the armor level of a warrior anyway
[Critical Agility] is PvE Only. And you can't attack while [feigned neutrality] is up.

P.S: in a Omega spike team, assassin's wont be able to finish their chain. That's one of the things that make Warrior > Assassin in O-spike.
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Old May 01, 2009, 12:00 AM // 00:00   #22
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OK, whatever, if "endless energy inflow" is my "only positive point," I think it's enough of a positive point to clinch the argument.

Not to mention that you ignored the other crucial point: you get your elite slot back.
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Old May 01, 2009, 01:26 AM // 01:26   #23
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So make an A/W then, lots of people use those for [flurry]
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Old May 01, 2009, 04:21 PM // 16:21   #24
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Originally Posted by Da Mad M00 View Post
Higher base armor
Strength based shield
Sentinel's armor
More useful energy based attacks with low recharge and no requirement in the strength line (power attack, protector's strike)

Want me to keep going?
... yes please keep going, if you had so much more to say, you wouldnt have stopped there, and btw, you only listed 2 actual reasons. Higher armor and, strength skills. Please continue on with the list.
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Old May 03, 2009, 07:31 PM // 19:31   #25
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Originally Posted by Tyrael_Eveningsong View Post
Have fun fooling around right now. Once you get to some of the harder areas, you are going to need to focus more on being a Warrior (Weapon Mastery + Strength) and less on Assassin skills. Shadow Steps can be fun, and interesting, but other than that, you won't find many of the Assassin skills to be efficient on your Warr.
Very true. I plan to remove Dancing Daggers for Dragon Slash (when I get the opportunity) and revise my Sword skills for more spike potential. Its been awhile since I've played a Warrior, so this thread has given me several ideas.
Still plan to keep Sever Artery, as Bleeding attacks help offset the fact I won't be using Strength.

A Warrior's high armor is a blessing, and why I went W/A instead of A/W. I carry an energy based offhand weapon and added a couple radiant runes. Having 29 energy seems to be enough for this build at the moment.
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Old May 04, 2009, 02:33 AM // 02:33   #26
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Yes use dragon slash, don't forget for great justice and flail.

Dragon slash = one of the best pve elites.

+ energy runes are not a substitute for energy regeneration.

I've also been progressively running higher and higher strength, after trying 14 for a bit it's capped out at 13 with 14 weapon mastery.

Warrior's armor is great. Sins are always a bit of a liability because of their low defense, but warriors can be kept alive easily without bringing many defensive skills.

Also, if you spec a bit into tactics and use [watch yourself] you'll find that it helps your party a great deal at little cost and with lots of spammability. Perma +17 armor for everyone? I think yes. Then get [save yourselves] when you can.
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Old May 04, 2009, 03:23 AM // 03:23   #27
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Eventually, I'll spec out of Deadly Arts altogether and get into Strength. Better attacks there. Probably won't happen until after I get Dragon Slash. Deadly Arts won't be as important at that point and Crippling Dagger doesn't need any points in it to continue slowing down runners.
Shadow Arts is great for self healing (Shadow Refuge) as well as the awesome (in my opinion) Death's Charge.
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